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Returning Series
DF Retro explores the technology, innovation and history of video games from the past, giving them a modern re-evaluation while exploring just how even the most simple video games helped pave the way for the most advanced current generation blockbuster. Hosted and produced by Digital Foundry's John Linneman.
Ep.1 Quake Sega Saturn Analysis: The Impossible Port
10 years ago
Ep.2 Shenmue: A Game Ahead Of Its Time
10 years ago
Ep.3 Duke Nukem 3D: Come Get Some... Ports!
10 years ago
Ep.4 The Birth Of Unreal Engine On Console
10 years ago
Ep.5 Half-Life: The Shooter Redefined On PC, PS2 And Dreamcast
10 years ago
Ep.6 Castlevania Symphony of the Night In-Depth Analysis
10 years ago
Ep.7 The Nintendo Launch Spectacular: NES/SNES/N64/GCN/Wii
10 years ago
Ep.8 Half-Life 2: The Shooter Evolved
9 years ago
Ep.9 Rare's N64 Classics: GoldenEye and Perfect Dark
9 years ago
Ep.10 Deus Ex is A PC Classic, But What About PlayStation 2?
9 years ago
Ep.11 Ridge Racer 5 and Ridge Racer Type 4 PS2/PS1
9 years ago
Ep.12 MechWarrior 2: 31st Century Combat: DOS/Win95/3DFX/PS1/Saturn
9 years ago
Ep.13 MDK: Shiny Entertainment's PC Masterpiece
9 years ago
Ep.14 Daytona USA and Why Frame-Rate Has Always Mattered
9 years ago
Ep.15 Silent Hill 2: Horror Perfected on PS2/Xbox/PC/PS3
9 years ago
Ep.16 Origin Systems and the Crusader Series on PC/PS1/Saturn/PSP
9 years ago
Ep.17 Metroid Prime: First Person Action Redefined GC/Wii
9 years ago
Ep.18 Tomb Raider Analysed on PS1/Saturn/DOS/Win95
9 years ago
Ep.19 Shenmue 2: A Masterpiece Revisited
9 years ago
Ep.20 Ico Revisited - The Ueda Collection: Part 1
9 years ago
Ep.21 Shadow of the Colossus Revisited - The Ueda Collection: Part 2
9 years ago